4/16/2024 0 Comments Spelunky 2 bosses![]() ![]() While Spelunky is assuredly a roguelike, unlike most modern staples of the genre that focus on gradually building up pools of items or gameplay bonuses over various runs, Spelunky drops you in the same areas with the same potential array of tools every single time. One of the defining aspects of Spelunky has always been the series’ focus on exploration and discovery through gameplay. There’s a new level of depth to everything you do in Spelunky 2 that just wasn’t present in the stringent and straightforward Spelunky HD, and while it can be a lot to take in, it’s incredibly rewarding to play around with. The addition of branching paths has allowed you to accomplish the same goals and reach the same endings with different plans and procedures. Enemies have more wily patterns bouncing, wiggling, and rolling all over the place in the most intimidating ways imaginable. Nearly everything in Spelunky 2 has become more fluid, and that’s not just limited to the crazy physics on lava and water. Hidden zones have been overhauled, with most of them appearing in the form of “sub-worlds”, unique areas nestled behind doors on the interior of a level, and bosses are (for the most part), much more dynamic than they were previously. While there are a few major changes, like the addition of mounts or branching paths, pretty much everything has been expanded upon from Spelunky HD in new and exciting ways. ![]() You navigate through four levels of various themed worlds, using all manner of tools and tactics to jump and whip your way through a slew of enemies and traps in hopes of reaching one of many ends. Spelunky 2 largely plays the same as its predecessor. Spelunky 2 is that bigger and bolder version I was hoping for, and barring some strange design choices, manages to successfully replicate the feeling of playing Spelunky for the first time all over again. You can bet that when Spelunky 2 was announced, I was beyond stoked to get back in the habit and flex my skills in a new and expanded version of the game I came to love. When the Steam version came out, with its daily challenge feature and leaderboards, I got even more hooked, going for some of the hardest achievements in my attempt at technical perfection. I spent at least a little bit of every night after high school trying to get further and further in the procedurally generated platformer, which was full of secrets in a way that tickled my Banjo-Kazooie brain. When Spelunky HD launched on Xbox Live Arcade back in 2012, I was at the height of my platforming and roguelike obsession.
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