![]() W/IInputConnectionWrapper( 7496): showStatusIcon on inactive InputConnectionĭ/dalvikvm( 8734): Trying to load lib /data/data//cache/libscummvm.so 0x4627ce88 I/ScummVM ( 8734): Starting next activity with intent Intent I/ActivityManager( 187): Displayed activity /.Unpacker: 708 ms (total 708 ms) I/SurfaceFlinger( 187): SurfaceFlinger::createSurface() : layer->clientIndex=0, surfaceHandle->mToken=0x0 I/SurfaceFlinger( 187): SurfaceFlinger::createSurface() : layer->mIdentity=4765, LayerName= /.Unpacker V/QuickSettings( 187): setBTButton: BT Set DISABLEDĭ/QuickSettings( 187): setGPSButton()ĭ/QuickSettings( 187): setAirplaneButton:: !!!ĭ/PhoneApp( 293): updateProximitySensorMode: state = IDLEĭ/PhoneApp( 293): updateProximitySensorMode: lock already released.ĭ/skia ( 8734): SHAPER: stream created /data/data//tmp/SJjunglego.ttf. I/LGHDMILib( 187): Rotation Value(lghdmi_mRotation) => 2ĭ/kanghack( 823): else if (intent.getAction().equalsIgnoreCase(Intent.ACTION_CONFIGURATION_CHANGED))ĭ/kanghack( 823): dlg = UpdateCityInfoByLocale(context) ĭ/dalvikvm(21703): GC_FOR_MALLOC freed 8887 objects / 554328 bytes in 40msĭ/QuickSettings( 187): WifiManager.WIFI_STATE_CHANGED_ACTION It would be better to be explicit if an 8k-char buffer is required. I/global ( 4002): Default buffer size used in BufferedReader constructor. I/IQClient( 229): submitHW03 - status- 3 level- 59 V/Sensors ( 187): control_set_delayĭ/SensorManager( 7496): unregisterListener : $SensorEventListenerImpl V/Sensors ( 187): HAL: enable_disable_mpld tok= 1 sen = 1 ac_flag = 1, active = 1024 (remote returned 0) V/Sensors ( 187): enable_disable_mpld active=0 sensors=400 mask=400 V/Sensors ( 187): read_apds_sensors_state V/Sensors ( 187): HAL: control_activate handle = 10 enabled = 1 I/LGHDMILib( 187): Start GFX Cloningĭ/SensorManager( 187): registerListener : $SensorEventListenerImpl I/LGHDMILib( 187): Rotation Value(lghdmi_mRotation) => 1 W/ResourceType( 7496): No known package when getting value for resource number 0xffffffff I/SurfaceFlinger( 187): SurfaceFlinger::createSurface() : layer->clientIndex=2, surfaceHandle->mToken=0x2 Ultimate goal is to get Backyard Baseball 2001 running on my mobile Android device.Ĭode: Select all I/SurfaceFlinger( 187): SurfaceFlinger::createSurface() : layer->mIdentity=4764, LayerName= Starting To my current knowledge this game has never loaded successfully on a development or stable build of the Android port. ScummVM recognizes the game but crashes when loading. Running the same program files in ScummVM for Windows has the game running perfectly. Additionally, the Android port runs the original Backyard Baseball perfectly (which is well and all but 2001 is far superior). Initially I thought this was a compatibility error, but the Compatibility List on the website says that Backyard Baseball 2001 is 80% compatible with the emulator. I never see any bit of the game whatsoever, nothing exists between selecting the game and returning to the home screen besides a silent black screen lasting about a second. However, running the game itself silently crashes the application and simply takes me back to the home screen. Then I placed Backyard Baseball 2001's necessary program files on my SD card and got ScummVM to recognize it with the ID "baseball2001." I downloaded the latest available version (the stable release link was broken so I grabbed the latest development build instead) and installed it to my phone, which is running Android 2.2.2, and then installed the Scumm engine plugin. Lo and behold, I come across this emulator that has the potential to fulfill my aspirations. I've recently expressed interest in ScummVM because I've been wanting to play Backyard Baseball 2001 on my recently bought LG Thrill 4G, and I figured there would be some way to play it on mobile devices. This being my first post on the these forums, I'll try and be as neat and informative as I can.
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